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1997-03-14
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4KB
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96 lines
Monday 3rd February, 1997
================================================================
Title : DCDM5
Filename : dcdm5.bsp
Author : Dario Casali
Email Address : dario@casali.demon.co.uk
Homepage : http://www.casali.demon.co.uk/dario/home.html
Description : This is my fifth and possibly last Quake DM level
It's compact but spacious, holds anything up to 20
players, but 12 comfortably.
There are two levels - ground and upper. All start
points, weaponary and ammo are at ground level, all
health and artefacts are on the upper level. I've
also dispersed ammo around so that you don't get ammo
for the weapon in the same area, ie. you won't find
many nail packs near the nail gun. This is to get people
on the move and to avoid a stronghold position where
one person can dominate. The basic idea is to grab a
weapon or two and head for high ground to pick off the
others who are trying to get up. There are two ways
to get to the upper level, so easily guarded.
I haven't put the 200% armour in because I don't like
that in deathmatches. Everything else is there.
A very nice team game could be for teams to hold the
upper level as long as possible.
The level runs very smoothly due to a restrained
amount of detail, so is internet-friendly. I have
also added lots of clipping brushes so you don't get
stuck on any sharp corners. The slime in this level
doesn't hurt you, but it looks nice.
Additional Credits to : Yahn Bernier for BSP - a very good editor
: Steve Polge for the Reaper - Nice target practice.
Info about the Author : I recently graduated from Oxford University and created
Doom levels for three years before converting to Quake.
I enjoy nothing more than toasting all other players
in deathmatches inside my own levels. No-one I have
ever met can beat me in my own level (har har...)
Other Levels by Author : 16 levels in The Plutonia Experiment, Final Doom.
4 levels in Evilution, Final Doom.
Over 50 levels for Doom and Doom2, inlcuding
"The Punisher" and "Thebest" deathmatch levels.
For Quake : DCDM1, DCDM2, DCDM3, DCDM4, PRODIGY1,
PRODIGY2:EBONY SHRINE
Author's plug : I've just joined a formidable new games company that
will be making games with the Quake2 engine, so if you
like this level, look out for Valve Software.
=================================================================================
* Play Information *
Single Player : To look around
Cooperative : No
Deathmatch : Yes (6 starts)
* Construction *
Base : New level from scratch
Editor(s) used : BSP latest release.
Build Time : Three days
Texture Wad used : quaketex.wad with custom textures added
Compile machine : Pentium Pro 200, 64mb RAM
QBSP Time : 1 minute 33 secs
Light (-extra) Time : 5 minutes 26 secs
VIS (-level 4) Time : 15 minutes 43 secs
Brushes : 589
Entities : 133
* Other Info *
Unzip into the quake\id1\maps directory (create if necessary).
Launch Quake, go to the console and type: map dcdm5
* Copyright / Permissions *
Authors MAY take brushes out of the MAP file and use them in their levels,
the MAP file is on my homepage.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP or it's MAP file on any CD or
distribute it in any way without my permission.
You may not distribute screen shots of this level in any form other
than electronically.